Backrooms lvl 6.

Level 81, colloquially known as "Don't Happy, Be Worry" takes the appearance of a long-abandoned complex that consists of a seemingly infinite number of corridors featuring white and blue walls, concrete floors and black ceilings.Parts of the level additionally contain a large variety of machinery, namely pipes. The level's hallways are excessively cramped, with the amount of space one has ...

Backrooms lvl 6. Things To Know About Backrooms lvl 6.

Level 0.7, colloquially referred to as the “Dark Lobby” or "The Squeeze" is a sub-level of Level 0. While it shares many similarities with Level 0, such as its non-euclidean geometry and general appearance, it differs from it in many aspects. A notable difference is the lack of isolating effects present in Level 0, making travel in groups ...Level 6 is the 7 th level of the Backrooms.. Description. Level 6 is an expansive complex of indeterminate size, consisting of metallic walls, concrete floors, and complex systems of pipes. Strangely, the entirety of the level is shrouded in a complete, profound darkness, with any artificial sources of light being immediately extinguished upon entry.Level 699 is the 700 th level of The Backrooms. Level 699 is a safe haven that has achieved a mythical status, only known through rumors and old legends before the discovery of the azure pools on November 18th, 2015. It is nearly impossible to enter, requiring numerous difficult steps with limited entry from either dangerous or other Backrooms ...Laminated veneer lumber (LVL) beams are a popular choice for residential construction projects due to their strength and versatility. When designing a structure that requires beams... Best walkthrough of this dark labyrinth! The Wretched cannot see you if you are crouching. Lights Out is both terrifying and tricky.This is a hard level to n...

in: The Main Nine, Levels, Cluster I, Aquatic. English. ㅤ. "Thalassophobia". Level 7, known as "Thalassophobia", is known for its vast, infinite sea that stretches indefinitely. The …Level 1 - Habitable Zone (Skin-Stealers) Level 1: You will spawn in an empty garage, it is safe. Go to the far right through a red-ish door with a window. The count the car colors and remember the order (cars are read up-down, left-right. Ex: blue and green left, yellow green right, the code is blue green yellow green.)Level 200, generally known as "Ursa Major," due to the nature of the level, is an expansive taiga, with a blueish sky. The stars in the sky move around in a Euclidean manner, moving the same speed as in the Frontrooms, suggesting the level is a planet that's primarily a taiga itself. The name "Ursa Major" refers to how the sky has one ...

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Sorry for lacking of upload xPSOURCE: http://backrooms-wiki.wikidot.com/level-18Level 37 is an expansive complex of interconnected rooms and corridors slightly submerged in undulating, lukewarm water. Each area of the level varies greatly in size and structure, ranging from uniform pools and hallways to more open, abnormally-shaped areas. The walls, ceilings, and floors of the level all appear to be constructed from the ...Basic map & how i remember the path. 1 - Take the left path and follow it around. On the loop around, there will be a door on your left. Ignore it, but hug the left wall after this point. 2 - When you enter this room, turn right. There will be a path in front of you and on your left. Take the left path and again, hug the left wall.Image of Level 0.6. Level 0.6 is a yellow, infinite hallway. This level has a major difference between Level 5 and Level 0.6 with the biggest difference is that the level lacks a lobby, Beverly Room and Boiler room. The Beast of Level 5 or known as The Beast of Level 5 and Level 0.6 also roams this level and not only appears when you have low ...Level -33: "Lukewarm Hotel". " Dream Pool A lukewarm pool with a dim light shining in the distance. The water is still, but the faint sound of the lukewarm water flows past. The lights from the ceiling shine around the pool, and the windows provide a beautiful night view, giving it a peaceful feel. The atmosphere is surrounded by a feeling of ...

Description. Level 6 is a near pitch-black maze, with concrete walls, tiled floors and a diamond plate ceiling. Large pipes can be found attached between walls and to the ceiling, as well as what appear to be several inactive sets of fluorescent lights. An eerie ambient noise of what seems to be of machinery can be heard anywhere in the level.

The sound is nearly identical to the one in Level 0, albeit significantly louder. The level has a limited supply of electricity that is known to be unstable. Internet connection within Level 0.1 is very poor, although it is good enough for texting which is likely to be the major priority of wanderers who enter this level. If one sends a voice ...

#backrooms #explained #level #readings #level_6.2 #liminalspace #sublevel #light #out #neon #maze original article:http://backrooms-wiki.wikidot.com/level-6....These Warp Tears, while encountered occasionally on Level 11, Level 9, and Level 6, are most stable and between Level 13 and this level, notable for emitting a high-pitched whine. The link between Levels is unknown. This Level can also be entered from Level 1.5 by random chance from noclipping. Exits. Many exits have been mentioned above.El Nivel 6 se considera en gran medida como uno de los primeros niveles más peligrosos en Backrooms. Sin embargo, las investigaciones han demostrado que, hasta el momento, no se han encontrado entidades en este nivel. A pesar de esto, pocas personas parecen irse del Nivel 6. La razón de esto es desconocida.Class 0. The only known picture of Level 175, taken by Dan1221 and sent to RubberDuckie333 as evidence of the level's existence. Level 175 is the 176th level on the Backrooms. It was first discovered on 3/6/2011 by a user who goes by "Dan1221" on the Office Terminal Chatrooms on Level 4. Some other people have also claimed to enter this level.Level 6 is the 7th Level of the Backrooms. It is widely considered by most to be the most dangerous level of the Main Nine, due to its prominent psychological effect the level has on wanderers. Description: Level 6 has been explored by many, however some did not survive this level due to the high danger of it.There are three locked doors, with blue lines emitting in all directions. When you drop down, ignore the locked doors for now as we have to press buttons to unlock them. Proceed to head into the level by following the three blue wires emitting from the area with the doors. First and foremost, you have to locate three beeping buttons.

Level 1 - Habitable Zone (Skin-Stealers) Level 1: You will spawn in an empty garage, it is safe. Go to the far right through a red-ish door with a window. The count the car colors and remember the order (cars are read up-down, left-right. Ex: blue and green left, yellow green right, the code is blue green yellow green.) Level (#): The entity is found only in its main habitat/level. Majority but mainly on level (#): The entity is found in a majority of levels but mainly its main habitat/level. Extinct: The entity has been wiped out. Nearly Extinct: Very few of the entity remain and are mostly found in hidden levels. Rare: The entity is found in less than 5 levels. Full walkthrough level 5 "Terror hotel" in Escape The Backrooms!!! No Commentary"Escape the backrooms" on steam: https://store.steampowered.com/app/1943950/E...Level 600, also known as "Planet 0," is a habitable planet orbiting a black hole. This black hole has been dubbed "Alphax." Alphax has the mass of the Sun but is only roughly 3½ miles in diameter. Because it doesn't orbit a star, the planet, nicknamed Alphax-B, is stuck at nighttime. Upon its initial discovery, Alphax-B had many buildings in ...Level 6 (the seventh level) is a 10 kilometer long hospital hallway where there is bright red lights and alarm sounds blasting through your ears the whole time, there will be a lot of obstacles in your path/way so be really careful. This level is a 10 kilometer long hospital hallway which has a dark gray tiled ceiling, red concrete walls, dark gray floor, red lights, and repeating doors on the ...当你在 Level ! 中奔跑时,如果感觉自己将会被实体抓住、或者需要休息,想方设法进入该楼层。. 在第一个等待阶段,使用3分钟时间来调整自己的呼吸,并舒缓自己的情绪;然后在接下来的2分钟时间,找到一个合适的位置(建议角落,因为离出口相对最近)靠在 ...

When you open the door, turn right and click "F" while aiming at the Power Management Unit, then just switch all the levers to activate power. Now go to any pc and click "F" while aiming at pc to enter it, password is "Itheardyou", then run Gate.exe, exit pc and go back to Level 1 door, then turn left and click "F" while aiming at Security ... The Absence Of Humans: This level is extremely difficult to enter, and there are an estimated six to seven humans in the level at all times. The Hostile Climate: Level 0.1 is very dangerous, especially during the Lights Out Phenomenon. Any Colonies and Outposts would get destroyed in mere minutes or even less.

Level 825 η は、 The Backrooms の 826番目の階層である。 Level 825 η は、the frontroomsで送電に用いられるような鉄塔がいくつも建った、私たちが知る限り無限に続く空間です。 それらの鉄塔は錆び付いており一切の機能を喪失していますが、時間経過によって劣化がこれ以上進行することはないと考え ...Phase 1: For the first 24 hours of one's presence within the level, no symptoms will be found. However, by the second day, one might notice small flakes of gold on their skin, along with yellow-ish rings forming across their fingers and thumbs. Phase 2: After 3 days of being within the level, the flakes of gold will have grown larger and more ...Level 6 is an expansive complex of indeterminate size, consisting of metallic walls, concrete floors, and complex systems of pipes. Strangely, the entirety of the level is shrouded in a complete, profound darkness, with any artificial sources of light being immediately extinguished upon entry. The absolute … See more6. Use Dark on light or light on dark colors for viewer convenience. 7. Do not be afraid to reach out to an administrator to resolve a situation peacefully. 8. Survive the Backrooms. Other significant things to note; [] Oc commentary coming from known researchers on this wiki is not classified as vandalism.We are back with our final Escape the Backrooms Guide for this update! Join up and learn how to escape The End, Level 9223372036854775807, Level 94, Level 6,...Level 14 is reminiscent of a derelict military infirmary, with its interior characterized by damp flooring, deteriorated ceilings adorned with decaying wooden fragments, and an assortment of macabre elements. Evidently, the premises exhibit traces of bodily fluids such as blood and vomit, accompanied by facial fragments and skeletal remains ...After you spawn, you have to go to Electrical Station first because if you go the right way, a Smiler will come after you. B-Hopping is recommended here but not required after you pass the dark area (adrenaline go brrr). To get to Level 2 Phase 2 you have to pass Level 3, 4 and 5 first. After you spawn, you have to go to Fun now because if you go the left way, a Smiler will come after you. B ...

Sorry for lacking of upload xPSOURCE: http://backrooms-wiki.wikidot.com/level-18

While searching for all 4 Levers be careful of The Howler since it will roam around this area of Level 0.11. If it chases you, run into a room and close the door or hide inside a vent until it leaves. Once you have found all 4 levers you must quickly pull all of them (Save the one by the closed gate for last) so that the closed gate will open ...

The Known Unknown. Level -40 requires you to take an Acte de foi (Translation: Leap of Faith) out of the only white door on this level. You will initially see a white void upon jumping out of this door. What the white clouds transition into afterward is anyone's guess as the trip down varies from person to person.Welcome to Backrooms Level -6.2, better known as "The Echoed Silence", an unnervingly quiet, spatially warped version of the Backrooms where sound acts in peculiar ways. Level -6.2 retains the architectural essence of typical Backrooms levels but with an extraordinary feature: each surface is enveloped in a porous, foam-like material. This ...The vast majority of Level 7 is composed of the ocean outside of the entrance. The door to the entrance room is located on a fixed spot on the concrete ceiling, roughly 4.5 meters above the surface of the water. Though the water surrounding the entrance is barren, wanderers travelling far enough across the surface have discovered islands made ...Backrooms Explained brings you animated stories and tales about the Backrooms and more!Brought to you by a few fans of the Backrooms and SCP.An image of Level 165. Level 165 is an infinitely extending conglomeration of several mostly outside or abstract environments, woven together into a landscape which mirrors the Cybercore aesthetic from the late 1990s and early 2000s. The terrain, patterns, and colors of this landscape fluctuate randomly and to a vast extent, with each shift ...May 18, 2023 · There are three locked doors, with blue lines emitting in all directions. When you drop down, ignore the locked doors for now as we have to press buttons to unlock them. Proceed to head into the level by following the three blue wires emitting from the area with the doors. First and foremost, you have to locate three beeping buttons. Level 36, frequently referred to as "the Airport" or the "Desolate Terminal," is a vast airport terminal building that stretches indefinitely.Many travelers consider Level 36 to be a secondary hub of the Backrooms, similar to the Hub, since its exit leads to any outdoor levels, with the designated numbers of the levels increasing as one travels deeper into …The Backrooms are a fictional concept first mentioned on a 2019 4chan thread. One of the best known examples of the liminal space aesthetic, the Backrooms are commonly depicted as an extradimensional space containing impossibly large expanses of empty rooms accessed by "no-clipping out of reality" in certain areas.😈DALE LIKE Y TENDRAS BUENA SUERTE PA😈-----­­-----Aqui el link del juego para que vayan ...Level Fun is an anomalous level of the Backrooms, and is widely known for being a safe haven of - and potential origin of - the Sanguine Festivus virus. Following the events of the Flicker, Level Fun's layout consists of a vast and complex network of rooms and hallways adorned with wallpapers of wildly variating colors and patterns.Level 2 is a network of utility tunnels constructed out of concrete, sometimes via brick, lightweight metal, and stone, with rusty and malfunctioning pipes lining the walls and/or ceilings. Although antique documents detailed the level as merely one, straight corridor, the number has mysteriously increased since the early 19th century and a ...Level 26, also known as "Otherworldly" or "Suburban Household", resembles a labyrinthine, 1980s urban household that extends possibly millions of kilometers, however, it is currently unknown how expansive Level 26's size truly is, due to the layout's confusing and often non-linear geometry 1. Level 26's architecture is comprised of many long, narrow hallways and numerous segmented chambers ...

Level 16 presents itself as a forsaken mental asylum, seemingly boundless and abandoned. Although its design mirrors that of the 2000s, intriguing evidence suggests that knowledge of Level 16's existence reaches back to the year 1695. Remarkably, it was once situated in Reality outside the Backrooms until an enigmatic event in 2003 caused the ...Description. An image of a neutral karma rating roller coaster in Level 999. Level 999 is a foggy amusement park on a large yet finite island surrounded by what appears to be an infinite ocean. A sign will appear at the entrance reading " Karmaland Amusement Park ." The ocean is estimated to be 10,000ft deep at its deepest and 100ft deep at its ... The Office (The 7th level of the Backrooms) is a large, empty office with multiple rooms and hallways, similar to The Lobby. When exploring The Office, the wanderer can find some computers, vending machines and file cabinets. You can search the vending machines and files cabinets to find various random crafting materials. In order to exit this level, the player needs to find 8 different ... Level 16 was named after the mental institute because M.E.G. believed it was associated with the mental asylum "Clement Memorial Mental Institution," also known as "J. Barry Mental Asylum," whose name originated with the mental asylum's owner. J. Barry Mental Asylum was a tiny non-government institution for the mentally ill that opened in 1969 on the outskirts of Newberry, Michigan.Instagram:https://instagram. mahindra 3616 problemslonghorn steakhouse cranberry pennsylvaniagrandma tattoos ideasrivers pointe way in this video I go over 2 sublevels of backrooms level 6... level 6.2: https://backrooms.fandom.com/wiki/Level_Tau (Gooby2)level 6.3: https://backrooms.fand... bishon frise rescueputs on tv crossword clue Level 1.5 is a mysterious level that appears to be ''in-between'' the others. Thought to be a Sub-Layer of some sort, the level is not difficult to access but has been proven difficult to exit. Only one individual has described the level in depth, u/Chaosraider98 from Reddit who mistakenly entered the level during an exploration and has been ...Level 6 là level thứ 7 của Backrooms. Mô Tả: Có rất ít thông tin về cấu trúc Level 6, bởi level hoàn toàn bị bóng tối bao phủ. Không có bất kỳ nguồn sáng nào tồn tại trong level, và các nguồn sáng khác khi đưa vào level sẽ trở nên vô dụng. fasola park splash pad Moderate entity count. Description: The entrance to level 6.6 is similar to that of entering level 6.1 or "The snackrooms". Exiting level 6.6 is possible and can be done by climbing in nearby ventilation shafts, which will bring you to level 0. Level 6.6 is similar to level 6, However there is significantly more light sources.Level 9 is the 10th Level of The Backrooms, This Level seems to be an infinite Suburban Area.. Description: Level 9 is an infinite suburban area at midnight. This Level has darkness similar to that of Level 6, although not as dangerous.The houses vary in design and size, and each are completely different. Although there are reports of spotting two houses near each other that are the same.