Prussia ideas eu4.

Oct 31, 2017 · Introduction. This is a basic guide to form the powerful Kingdom of Prussia as the Elector State, Brandenburg, based on the state of the game as in version 1.22 with all major DLC's except for the Third Rome. As you're probably aware, there are many variables at play in EU4 and no two playthroughs will be the same. With that in mind, let's begin!

Prussia ideas eu4. Things To Know About Prussia ideas eu4.

What ideas are you suggesting for a prussia in a MP (assuming that prussia will own most of skandinavia). I want to tak the following idea groups first: 1) Innovative. 2) Defensive. 3) Quantity. 4) Economic. 5) Quality. Economic seems to be great in combination with quantity, fewer MP and costs for buildings, and policy with +33% land …Prussia has +25% manpower +20% morale +5% discipline and Prussia also gain more army tradition from national ideas which gives better generals, higher morale, increased manpower recovery (Prussia also gain up to +10% discipline from militarization)Provence -> Sardinia Piedmont-> Prussia is my favorite- no need to rush the Prussia formation since the government is hard to deal with before tech 23. This gets you a Prussia with 30% diplo annexation cost, troops that drill even faster and will never lose their drill (with the monument in Austria), 5% admin efficiency, 10% goods produced, and 1% … It was easy tbh, even with 300k ottoman troops vs my 120k. While ofc Prussia is the best militarily, the Teutons still have amazing ideas, combine them with the mission tree and random events which both give you a ton of free discipline and morale, TO is top tier now imo.

For the region, see Prussia (region).. Prussia is one of the formable countries in Europe and can be formed by Brandenburg, the Teutonic Order, or any country with Prussian, Saxon, or Pomeranian culture (besides end-game tags such as Germany and a unified, centralised Holy Roman Empire).It also exists in campaigns started in 1525 or later. …Otherwise influence, because diplomatic ideas' best idea (lower province cost) isn't all that useful until later into the game. Religious is also viable, if you want to expand east quickly. I often take economic first for a more historical, vertical kind of game with high development and uber troops through policies.

There's two things to consider: ideas and units. Ideas: Prussia has +5% morale over Poland, +10% Infantry Combat Ability, equal discipline and manpower, and -33% cavalry combat ability vs. Poland. That's an easy win for Prussia, especially considering that from lvl 18 onwards Western tech has better cavalry than Eastern as well (lvl 22 being ...

It depends on what you want to do tbh. You could kinda do anything as Prussia really. Quantity sounds good cuz of added value but the way the game works it actually is better in the long run to take offensive/defensive/quality (heck all 3 if you want even).For previous patches I would say Influence-Religious-Offensive. However, since the latest patch, Brandenburg-Prussia, with its, very rewarding, mission tree made certain ideas redundant - at least at the start of the game, so I've completely changed my ideas choice. I now play the Emperor game, and go with Aristocratic-Innovative-Diplomatic combo.

Feb 21, 2024 · Livland (37) is part of a state. Effects. The country: becomes Livonia. gains 10 prestige. if DLC 'Lions of the North' is active: gets new missions. If the country was the Livonian Order, it switches to the Livonian path, otherwise it gets Livonian missions.

The Teutonic Order is a nation that has the unique ability to transform into Prussia, which is modern-day Germany. With killer idea sets and an overpowered army, I recommend to anyone that hasn’t played EU4 Teutonic Order before to give it a go, as it will be surprisingly fun.

Then, and mostly important, form Sardinia-Piedmont. They have INSANE mission rewards including +5% Administrative efficiency, +10% Goods produced modifier and +2% missionary strength, all easy to complete. And THEN form Prussia. From these, you can skip Austria, but I really recommend forming Sardinia-Piedmont first (if you form Prussia …Jan 19, 2022 · owns at least 8 core provinces in North Germany region with Lower Saxon culture. has at least 100 total development. Hanover is part of a state. Effects. The country: becomes Hanover. gains 25 prestige. gets new missions. gets the event ‘ New Traditions & Ambitions ’, unless it is a custom nation. Sep 27, 2022 · Prussia is considered one of the best nations for military conquest in Europa Universalis 4 - possibly even the top contender! Between excellent National Ideas for an elite army and the powerful Militarization mechanic shared with only a few other countries in the game, painting the map in Prussian blue is one of the most satisfying campaigns possible for players of an aggressive bent. So basically there is a new T5 gov reform unique to prussian and saxon cultured nations where it will grant 0.05/0.1/0.125 prussian militarization increase, so instead of -0.5 for the last one, now it's only -0.375. But, this is a compensation that didn't need to exist in the first place, I would argue that give T3 militarization something like ...Best Idea Groups for Prussia. Um...that pretty much sums it up.What's your favorite idea groups to go with Prussia? I typically go for Defensive, Offensive, Quality/Quantity, and …20% Ancestor Bonuses - Strict totemist ancestor and ruler. 9.9% Marathas Military Leadership - The marathas estate can give you up to 10% discipline depending on crown land ownership, and can be kept with the prussian monarchy. 10% Militarization of Country - Prussian Monarchy at max militarization. 5% Prussian Ambition - Just Prussian ideas.Prussia became part of the modern country of Germany. Parts of Prussia, however, became parts of Poland, Russia, Denmark, Belgium, Czechoslovakia and Lithuania after the German los...

humanist ideas are great if you'd rather not deal with rebellions so often, and as prussia, its possible to blob considerably into territory of differing religions and cultures, which means the religious unity and fewer years of separatism are a huge help. you can never go wrong with -2 unrest and the -50% accepted culture threshold is a game ...For the region, see Prussia (region).. Prussia is one of the formable countries in Europe and can be formed by Brandenburg, the Teutonic Order, or any country with Prussian, Saxon, or Pomeranian culture (besides end-game tags such as Germany and a unified, centralised Holy Roman Empire).It also exists in campaigns started in 1525 or later. …Protestant all the way. Reformed gives you 10% land morale (and also 10% naval morale, but who gives a shit?), whereas Protestant gives you 5% morale + 2.5% discipline + free bonus of your choosing. Personally I switch that to -5% idea cost when applicable, 1% missionary strength if religious, or -1 national unrest if not.Canada’s relationship with blockchain and cryptocurrency has had dramatic highs and lows. Receive Stories from @justin-roberti Write a Crypto Story, Win 1k USDT!Prussian ideas have +5% Morale and +10% infantry combat ability compared to Poland, and that is hardly a decisive advantage. Throw in some aristocratic quality ideas and you get +73% cav combat ability, which is insane. Kampfschnitzel0 • 6 yr. ago. Prussian ideas have 20% morale and 20% infantry combat ability and 5% disciplin and in addition ...Sort by: bronzedisease. • 6 mo. ago. The decision should be between Hanseatic league ideas or Prussian. Lubeck is good but once form hands league iirc it had some really great ideas. They focus on different things. Hansa obviously makes more money while Prussia focuses almost entirely on military. Of course you would still have crack troops ...Discipline starts off at 100% and can be changed through idea groups, advisors and events. Having at least 125% discipline is an Age Objective in the Age of Revolutions. The longer a battle goes on and the more troops are involved in a battle, the higher discipline is needed to prevent manpower loss. In early stages of the game, one …

The Polish-Lithuanian Commonwealth (Polish: Rzeczpospolita Obojga Narodów) does not exist at the beginning of the Grand Campaign, only being playable between July 1569 and 23 October 1795.It is a formable country, formable by both Poland and Lithuania.. The Commonwealth was established by the Union of Lublin in July 1569, …

For previous patches I would say Influence-Religious-Offensive. However, since the latest patch, Brandenburg-Prussia, with its, very rewarding, mission tree made certain ideas redundant - at least at the start of the game, so I've completely changed my ideas choice. I now play the Emperor game, and go with Aristocratic-Innovative-Diplomatic combo.Prussia became part of the modern country of Germany. Parts of Prussia, however, became parts of Poland, Russia, Denmark, Belgium, Czechoslovakia and Lithuania after the German los...TO hast pretty decent Government reforms and nice ideas to boost your ability in wars/battles. In my games with TO so far, I just take back crownland 3 times and develop 1 province once. Only costly thing is to manage +1 stability and voila, no Danzig event ( there is a decision to deal with the Prussian confederation).Iirc you keep the Prussian government when you form it, but you also get claims on all Europe and there's a 5%adm efficiency in german ideas that is super good, I'd say it's better to form Germany then stay Prussia. r/eu4. A place to share content, ask questions and/or talk about the grand strategy game Europa Universalis IV by Paradox ...Admin ideas at some point for this reason too. Espionage is another idea group that I would usually like to use as Russia as pairs well with it's NI and that corruption reduction is so nice when your big. In MPs, I'd suggest going for 4 military idea groups. Defensive, Quantity, Offensive and Quality in that order, maybe swap quantity with ...Prussia is in my opinion the strongest military power in the game. Along with the strong Prussian ideas, the Prussian Government also comes with many boons to the military. Finish Innovative + Quality ideas and then take the policy giving +20% infantry combat ability for a combined +50% infantry combat ability allowing your military to fight on the …Otherwise influence, because diplomatic ideas' best idea (lower province cost) isn't all that useful until later into the game. Religious is also viable, if you want to expand east quickly. I often take economic first for a more historical, vertical kind of game with high development and uber troops through policies.Albert Ehrenreich Gustav von Manstein (24 August 1805 - 11 May 1877) was a Prussian general who served during the Austro-Prussian War and the Franco-German War. He was the adoptive grandfather of Erich von Manstein . …

"While other nations do battle, you lucky Austria, you wed." - Maria Theresa of Austria, Last of the Habsburgs (1717-1780) Austria starts the game as the Emperor of the Holy Roman Empire.It is located in Central Europe, bordered by Bohemia and minor German states to the north and west, Hungary and Cilli to the east, and Venice and …

Then, and mostly important, form Sardinia-Piedmont. They have INSANE mission rewards including +5% Administrative efficiency, +10% Goods produced modifier and +2% missionary strength, all easy to complete. And THEN form Prussia. From these, you can skip Austria, but I really recommend forming Sardinia-Piedmont first (if you form Prussia …

Economic Ideas greatly help with stacking Construction Cost reductions. You can easily get to -45%/-55% with luck early. This should be used to spam Court Houses everywhere. Later as Prussia this drops to -20% which is still nice and saves tons of ducats. -15% from Brandenburg Ideas. As a Prussia enjoyer one of the key things to think about is how you spend your gov cap. To optimize your gov cap usage, you should be thinking in terms of gov cap spent / autonomy modified development. A fully cored province costs you 1 point of gov cap for each point of development. A fully cored province with a courthouse costs you 0,75 ...3. Prussian Monarchy is one of those government types that you are not allowed to change away from manually. In short, my government is useless. The -2 national unrest is kinda nice I suppose, but for the autonomy and war exhaustion, I have economic and innovative ideas finished because omfg "SPACE MARINES ATTAAAAAAACK!"Canada’s relationship with blockchain and cryptocurrency has had dramatic highs and lows. Receive Stories from @justin-roberti Write a Crypto Story, Win 1k USDT!These can help in the creation of Prussia. Each nation starts at 100% discipline as their base. To increase discipline, certain idea groups, religions, and nations provide additional 2.5% to 10% ...There's two things to consider: ideas and units. Ideas: Prussia has +5% morale over Poland, +10% Infantry Combat Ability, equal discipline and manpower, and -33% cavalry combat ability vs. Poland. That's an easy win for Prussia, especially considering that from lvl 18 onwards Western tech has better cavalry than Eastern as well (lvl 22 being ...The Mongol Empire is a reformable country in Asia. It can only be formed by the Golden Horde, the Ilkhanate, or the Yuan which are also formable nations and have to be formed first and the Mongol Empire itself can also only be formed if the forming country has Tatar or Altaic primary culture. Reforming the Empire will also grant the forming ...Ideas such as Economic, Diplomatic, and possibly even Humanist. Exploration can always be a fun twist, but often times much of the colonial world will be taken at this stage of the game. Playing as Prussia in Europa Universalis IV offers a unique and rewarding gameplay experience. By selecting the right idea groups, utilizing …Persia is a formable in 1444, and existing nation from 1501 onwards, which is located in western Asia. Historically, Persia is one of the oldest civilisations in the world, with its origins traceable back to the …Introduction. This is a basic guide to form the powerful Kingdom of Prussia as the Elector State, Brandenburg, based on the state of the game as in version 1.22 with all major DLC's except for the Third Rome. As you're probably aware, there are many variables at play in EU4 and no two playthroughs will be the same. With that in mind, let's begin!A Tier: Strong ideas that you’ll want to take, but either aren’t as game changing or as consistently useful as S tier ideas. Quantity: The best idea for boosting your ability to win wars with +50% manpower and force limit. Also lets you hit …

This Poshmark seller has made $3,000 a month selling clothes online. By clicking "TRY IT", I agree to receive newsletters and promotions from Money and its partners. I agree to Mon...A guide on how to play Brandenburg into Prussia!If you enjoyed this video, please like, subscribe, or follow on twitter and facebook!Facebook: https://www.fa...Discipline starts off at 100% and can be changed through idea groups, advisors and events. Having at least 125% discipline is an Age Objective in the Age of Revolutions. The longer a battle goes on and the more troops are involved in a battle, the higher discipline is needed to prevent manpower loss. In early stages of the game, one …About three years ago, I removed a pig’s face from its skull, packed it with herbs, zest, and spices, and sous-vided it for many hours to make a porchetta di testa. This process wa...Instagram:https://instagram. ltd madden 23ga secretary of state licensefacebook marketplace bath mainehall's hall of fame partner crossword Good catches on all the things I missed. Deccani ideas do have the disadvantage of not getting to take the Mughal ideas but the 15% efficiency is great, though Austria and Sardinia Piedmont are both very obvious things I missed. That said, I'm pretty sure Sardinia-Piedmont's 5% is easier to get than Austria's, but I'm not 100% on that islamic fiderlapel pins amazon Prussian ideas have +5% Morale and +10% infantry combat ability compared to Poland, and that is hardly a decisive advantage. Throw in some aristocratic quality ideas and you get +73% cav combat ability, which is insane. Kampfschnitzel0 • 6 yr. ago. Prussian ideas have 20% morale and 20% infantry combat ability and 5% disciplin and in addition ... you tube 80s Prussian ideas have +5% Morale and +10% infantry combat ability compared to Poland, and that is hardly a decisive advantage. Throw in some aristocratic quality ideas and you get +73% cav combat ability, which is insane. Kampfschnitzel0 • 6 yr. ago. Prussian ideas have 20% morale and 20% infantry combat ability and 5% disciplin and in addition ...Quantity second, as the Teuton's national ideas are militaristically front-loaded. You could pick Defensive, as it's one of if not the most impactful early military idea group with its boost to morale, but the group isn't as useful, especially in later stages of the game, as doubling the number of men you're able to field at once.owns at least 6 core provinces in the areas Piedmont, Savoy, and Liguria. Effects. The country: becomes Sardinia-Piedmont. gains 10 prestige. gets new missions, unless it was Savoy. gets the …